1) Q:
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Are you
all insane?
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A:
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Technically...yes.
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2) Q:
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Help!
I'm stuck in Crash! Can you give me some help?
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A:
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No. But GameSpot has a
full walkthrough
of Crash 2 online. Game Informer Online
also has good ones for Crash 1,
2, and Warped. Or
you can pony up a few more shekels and buy the hint guides
to
Crash 1 and Crash 2 from Dimension Publishing, or the
strategy
guides to Crash Bandicoot: Warped and CTR (Crash Team
Racing) from
Prima. They are the only ones with pictures of Crash on the cover.
Don't be taken in by one of the unofficial hack jobs out there,
though. They all have errors.
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3) Q:
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In Crash
Bandicoot: Warped, what times are needed to earn each relic?
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A:
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------------------
1. "TOAD VILLAGE" sapphire 1:03:00 gold 0:57:53 platinum 0:44:06
2. "UNDER PRESSURE" saphirre 1:46:00 gold 1:17:93 platinum 1:10:50
3. "ORIENT EXPRESS" sapphire 0:41:00 gold 0:27:80 platinum 0:18:10
4. "BONE YARD" sapphire 1:45:00 gold 1:40:21 platinum 1:21:00
5. "MAKIN' WAVES" sapphire 1:08:00 gold 0:58:23 platinum 0:53:26
-------------------
6. "GEE WIZ" sapphire 1:35:00 gold 1:22:73 platinum 1:05:93
7. "HANG'EM HIGH" sapphire 1:24:00 gold 0:52:66 platinum 0:43:80
8. "HOG RIDE" sapphire 0:45:00 gold 0:41:46 platinum 0:35:06
9. "TOMB TIME" sapphire 1:42:00 gold 1:10:00 platinum 0:53:93
10. "MIDNIGHT RUN" sapphire 0:53:00 gold 0:38:23 platinum 0:18:20
--------------------
11. "DINO MIGHT!" sapphire 1:34:00 gold 1:25:76 platinum 1:03:00
12. "DEEP TROUBLE" sapphire 1:47:00 gold 1:25:16 platinum 1:18:36
13. "HIGH TIME" sapphire 2:12:00 gold 1:04:12 platinum 0:56:96
14. "ROAD CRASH" sapphire 1:25:00 gold 1:20:73 platinum 1:17:10
15. "DOUBLE HEADER" sapphire 1:27:00 gold 1:21:16 platinum 0:59:43
--------------------
16. "SPHYNXINATOR" sapphire 1:42:00 gold 1:22:66 platinum 0:56:70
17. "BYE BYE BLIMPS" sapphire 1:09:00 gold 0:58:43 platinum 0:51:50
18. "TELL NO TALES" sapphire 1:42:00 gold 1:25:66 platinum 1:05:26
19. "FUTURE FRENZY" sapphire 2:01:00 gold 1:34:00 platinum 1:19:66
20. "TOMB WADER" sapphire 2:44:00 gold 1:45:06 platinum 1:24:00
---------------------
21. "GONE TOMORROW" sapphire 2:05:00 gold 1:25:60 platinum 1:02:13
22. "ORANGE ASPHALT" sapphire 1:36:00 gold 1:31:30 platinum 1:21:80
23. "FLAMING PASSION" sapphire 1:43:00 gold 1:13:10 platinum 0:59:40
24. "MAD BOMBERS" sapphire 2:08:00 gold 1:55:23 platinum 1:38:16
25. "BUG LITE" sapphire 1:49:00 gold 1:34:86 platinum 1:14:93
----------------------
26. "SKI CRAZED" sapphire 1:16:00 gold 0:50:50 platinum 0:33:33
27. "AREA 51?" sapphire 1:53:00 gold 1:49:83 platinum 1:44:50
28. "RINGS OF POWER" sapphire 1:20:00 gold 1:01:46 platinum 0:51:76
29. "HOT COCO" sapphire 1:00:00 gold 0:30:10 platinum 0:19:96
30. "EGGIPUS REX" sapphire 0:55:00 gold 0:50:03 platinum 0:44:83
--------------------
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4) Q:
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(a) What
is a Bandicoot? (b) Why is Crash a Bandicoot? (c) Why is he named
"Crash?"
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A:
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(a) Crash is a Perameles gunnii, of the order
POLYPROTODONTA,
family Peramelidae, commonly known as the Eastern Barred
Bandicoot. He is a marsupial, which means that he is born
with a
built in fanny pack. They live in Tasmania, a small island
south
of Australia, as well as on the Australian mainland. The
Parameles gunnii is, on average, 320mm from head to rump,
and has
a 80mm tail. They weigh about 950g. Crash's family, on the
other
hand, tend to be about a meter tall, orange, walk on their
hind
legs, and wear big shoes. They have, therefore, earned a
good
living in the Parameles gunnii circus sideshow spinning real
fast
and the like.
(b) Because both of his parents were.
(c) Because that is the name his parents gave him.
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5) Q:
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We want
toys and stuff. When will we get them?
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A:
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Where have you been? A toy company named Resaurus recently
released
their second series of Crash Bandicoot posable action
figures! They
made the Duke Nukem and Quake toys, so you know they are good. Other
stuff is in the works as well. Check
'em out!
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6) Q:
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(a) Why
did you choose to make Crash Bandicoot for the
PlayStation? (b) Are there plans to port any of the Crash games,
or make original Crash games for other systems?
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A:
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(a) Picking a game system, or "platform", at the
beginning of a
project is like picking horses before a horse race. It is
more
of an art than a science. When we began Crash 1, the only
32 bit
systems available were the 3DO and the Atari Jagauar. There
were
rumors about the coming PlayStation game console and the
Sega
Saturn, and distant rumblings about the N64. It was easy to
toss
the 3DO and Jaguar, neither had the power. And the fact
that the
N64 wasn't going to have a CD ROM drive made it ineligible.
In
the end, we chose the PlayStation game console because it
had the
best mix of power and storage. Based on its worldwide
sales,
game players have picked the PlayStaton game console as
well.
Looks like we picked the winning horse!
(b) Until recently, PlayStation has been the only
system capable of
handling the sophisticated graphics and gameplay of the Crash
Bandicoot
games. The Saturn doesn't have the power. N64 cartridges cannot
hold
the data. Also, Crash likes the PlayStation. Naughty Dog has no
idea what
Crash's future holds. We do not control his destiny. You'll have
to ask him.
CTR
(Crash Team Racing) is our last game working with Crash (and our last
title
for the first generation PlayStation). Naughty Dog's future lies
with
completely new characters on PlayStation 2.
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7) Q:
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What are
Naughty Dog's favorite games?
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A:
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We wish the following games had never come out. They have
killed our productivity:
Goldeneye (N64)
Gran Turismo (PlayStation)
Command & Conquer (PlayStation & PC)
Tekken 3 (PlayStation)
Mario Kart 64 (N64)
Spyro (PlayStation)
Point Blank (PlayStation)
Beatmania (PlayStation)
Metal Gear Solid (PlayStation)
Banjo & Kazooie (N64)
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8) Q:
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What
other developers do you respect?
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A:
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We don't sleep well because we know that Rare, Miyamoto san,
the Gran Turismo team, and the Gex 2 team are out there.
So
we've hired the lead programmer and lead designers from the
Gex 2
team (Dan Arey,
Daniel Chan, Evan Wells.)
They don't frighten us anymore. Miyamoto san, on
the other hand, keeps turning our offers down!
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9) Q:
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Does Dr.
Neo Cortex use Rogaine?
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A:
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Yes, but only on the sides of his head.
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10) Q:
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(a) What
is it like to work at Naughty Dog? (b) Are you hiring? (c) What is
it like to work with Sony?
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A:
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(a) We don't know. Nobody here considers what we do
to be work.
(b) Check
our job opportunities page.
(c) We don't know. The people we interact with at
Sony are
so good that we don't have to work at it. Seriously, we
just
make the game, they take care of the rest.
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11) Q:
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Naughty
Dog created the first software z-buffer for the PlayStation. How did
you do it?
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A:
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Greg coded it. We don't know how it works. It just does.
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12) Q:
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Where do
the Naughty Dog artists come up with their ideas?
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A:
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The Naughty Dog artists are so used to Crash's world now
that
it doesn't seem like designing, so much as just making 3D
models of a world that already exists. Still, there is a
lot
of exploration on paper, as well as on the computer before
the
final locations and characters exist. Take a look in our Art Gallery for
some samples.
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13) Q:
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(a) How
many polygons is Crash? (b) How many frames of animation does he
have? (c) How do you animate him?
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A:
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(a) 532 triangles.
(b) In Crash 2, Crash had over 9000 individual frames
of
animation @ 30 frames per second. In Warped, Crash had
around
30,000 frames! We believe this to be more than any other
console game character. If we are wrong, e-mail us and we will change this answer.
(c) We attach motion capture equipment to Crash and
ask
him to do the moves we need for the game.
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14) Q:
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What is
your favorite food?
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A:
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The artists like sushi and Chinese, as well as Mexican. The
programmers are on the "flat diet". We lock them in their
room
until they finish a project and only give them whatever food
fits
under the door. Pizza - yes. Pancakes - Yes. Hamburgers -
Yes,
one layer at a time. Chicken - Yes, but it tastes horrible
after
all of the shoving. They are very thristy.
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15) Q:
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Crash
doesn't have any graphic violence. Are you against graphic violence?
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A:
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No, and if you ask us that question another #$@! time we'll
kick
your @#X* and rip your !@% off! Crash doesn't need
violence.
It's that simple.
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16) Q:
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How do I
become a video game programmer?
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A:
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All of the Naughty Dog programmers started programming when
they
were very young. They all had computers at home, and they
would
all spend a good deal of time in the basement doing what was
called "hacking". Some of them took computer-related
courses in
High School, but at that time you didn't need to know that
much
about computers to teach the computer lab teacher a thing or
three. Andy got
a post graduate degree in Artificial Intelligence, but one
of the
biggest arguments in Artificial Intelligence is whether or
not it
even exists. All the Naughty Dog programmers work very
hard, keep
long hours, and have the ability to say things that make you
confused.
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17) Q:
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What
percentage of the PlayStation's power are you using for each Crash game?
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A:
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All of it. 110 volts. Exactly what is in your wall socket.
But
there is a lot more that we can do with the 110 volts in the
future. Look for the next PlayStation games we work on to
look
better and better.
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18) Q:
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Is Crash
related to the Tasmanian Devil?
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A:
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The Tasmanian Devil refuses to do blood tests, so we may
never
know.
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19) Q:
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What kind
of shoes does Crash Bandicoot wear?
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A:
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Big red ones. Though if Nike would like to sponsor Crash and
start a line of shoes like "Air Jordans" called "Spin
Crashes," we
are open to offers.
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20) Q:
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Are there
only twenty questions?
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A:
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Yes, so far.
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21) Q:
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I thought
there were only 20 questions. Why is there a 21?
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A:
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Because Naughty Dog is firmly AGAINST
antidisestablishmentarianism.
Go look it up.
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