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C R A S H   B A N D I C O O T   :   W A R P E D
p r o d u c t i o n   p a i n t i n g s

"Santa Crash" Production Painting
After completing Crash 3 in a record time, the Naughty Dogs earned a month long Christmas vacation. Our last Crash rendering appropriately celebrated that fact, depicting our orange friend in a NURBS modeled Santa costume complete with particle fur trimmings for a truly warm-and-fuzzy feel.
(ND) (PA, PS)
"Hip Hop Crash" Production Painting
This is not a new Crash dance! This particular image was requested by the Official U.K. Playstation Magazine. Eric Iwasaki custom modeled Crash's stylish duds using high resolution NURBS surfaces. The medallion and "Crash" lettering are the actual polygonal objects from Warped's title sequence.
(ND) (PA, PS)
"Home Sweet Home" Hint Guide Artwork
This raytraced re-creation of a scene from Crash Bandicoot: Warped's ending sequence was created for Prima's Official Strategy Guide.
(ND) (PA, PS)
"Swamp Dash" Production Painting
Bob Rafei hand painted this image for a cover of PSM. As the title implies, Bob raced to finish this image within an exceptionally short amount of time.
(ND) (Oil)
"Crash Development Cycle" Marketing Piece
Here we follow Crash from concept to completion...an appropriate theme for the cover of Game Developer Magazine.
(ND) (P&P, PA, PS)
"The Orange Baron" Production Painting
Snatched up quickly by Sony's marketing department, this image depicting the aerial combat aspects of Crash 3 appears on posters and other promotional items.
(ND) (PA, PS)
"Warp by the Sphinx" Production Painting
This image appeared on a cover of Superjuegos, a Spanish gaming magazine. The background image was so well liked that we re-rendered it for the Crash 3's European box art. Recognize the image in warp ball? You shouldn't. We altered the warp room's load-save screen a few weeks before going gold.
(ND) (PA, PS)
"The Crashinator" Marketing Piece
With Warped's time travel theme, Eric couldn't resist mimicking the layout of a certain movie poster. The joke was on him. With a few minor modifications, this rendering became a key promotional image appearing on posters, key chains, shirts. It even appears on the game disc!
(ND) (PA, PS)
"Tiny's Colleseum" Production Painting
This image is a completely untouched raytracing of Tiny's boss round background.
(ND) (PA)
"The Great Wall" Production Painting
This image is a completely untouched raytracing of the background for "Orient Express," one of the first levels in Crash 3.
(ND) (PA)
"Over the Wall" Production Painting
Another raytracing from "Orient Express," overlooking the wall from one of the high towers. This was the first Crash game to split the animal-ride gameplay path vertically.
(ND) (PA, PS)
"Around the World in Millions of Years" Production Painting
We love seeing how Charlotte Francis deals with these "world map" images, especially because each one grows exponentially in complexity and size. We doubled the RAM in her machine just so she could view the completed image! Like the earlier maps, this is Photoshop work at its finest.
(ND) (PS)
"Crash Bandicoot: Warped (U.S.)" Prototypye Box Art
Naughty Dog rendered this image for Crash 3's U.S. box. The composition seen here matches Sony's original request, but things moved around a bit before the final version was printed. Note that the warp ball, which shows the abandoned warp room monitor, is hidden in the final image.
(ND) (PA, PS)
"Crash Bandicoot: Warped (Europe)" Prototype Box Art
Crash and Coco on the bike, the fruit bazooka, and the Cortex Sphinx were so strongly received in Europe that Sony asked Naughty Dog to make a unique cover for Crash 3's European box. Like the U.S. box, the composition was slightly changed before the image went into print.
(ND) (PA, PS)

    Artist
    (ND) Naughty Dog: Art done by Charlotte Francis, Malcolm Hee, Eric Iwasaki, Erick Pangilinan, Bob Rafei, Jason Rubin, Rob Titus, or another Naughty Dog...but never a programmer...we promise.
    (AE) American Exitus: Sketches done by Charles Zembillas and Joe Pearson, professional cartoon designers that worked with us to design the characters, backgrounds, and atmosphere of Crash.
    (UCS) Universal Cartoon Studios

    Medium
    (Oil) Oil Paints
    (P&P) Pencil, Pen, and Paper
    (Maya) Alias | Wavefront Maya on SGI or NT
    (PA) Alias | Wavefront PowerAnimator on SGI
    (Acr) Acrylics Paints
    (G) Gouache
    (P) Painter on NT
    (PS) Photoshop on NT, Mac, or SGI
    (NPS) Naughty Dog's Proprietary Renderer
    (SGI) game backgrounds grabbed from SGI version of Crash Bandicoot

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Contents of this web page are copyright 2000 Naughty Dog, Inc.
"Crash Bandicoot" and the Crash Bandicoot logo are trademarks and copyrighted properties of Universal Interactive Studios, Inc. Playstation and the Playstation logos are trademarks of Sony Computer Entertainment, Inc. All Rights Reserved.