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"Baby T" Color Character Study
In the prehistoric levels of Warped, Crash befriends one of the
most
intimidating creatures that ever walked the planet. Of course,
a T. Rex hatchling doesn't exactly inspire fear, but just wait until
he starts teething.
(ND) (P&P,PS)
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"Pura the Tiger" Color Character Study
For Coco's pal, we needed a cute and hugable critter that fit the
Chinese theme. We originally considered a panda bear, but that
seemed
too similar to Crash 2's polar bear. The tiger kitten provided the
purr-fect alternative.
(ND) (P&P,PS)
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"Riding his Trike" Color Character Study
We originally envisioned one of Cortex's minions riding the
triceratops
as it chased Crash through prehistoric times. Rob Titus even did
the
animation. Whenever the trike got stuck, it thrashed the poor
little
guy around. The rider was cool, but had to be removed for technical
reasons.
(ND) (P&P,PS)
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"Coco, Crash and Pals 1" Main Character Emotion Sketch
"Every good bandicoot deserves friends." Use this phrase to
remember
what notes to play on the lines of the treble clef. Coco has her
tiger,
Crash has his T. Rex. What more could a bandicoot ask for?
(AE) (P&P)
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"Coco, Crash, and Pals 2" Main Character Emotion Sketch
Apparently, bandicoots enjoy riding on the backs of other
animals.
Crash fans couldn't be happier.
(AE) (P&P)
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"Ride'm Dinoboy" Main Character Action Pose
Crash's wackiness really shines through as he rides these
critters.
(AE) (P&P)
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"Supporting Character" Main Character Emotion Sketch
Every star needs the support of his fellow cast members. In
this drawing,
Crash literally needs it.
(AE) (P&P)
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"And Away We Go" Main Character Action Pose
Look out for the lava pit!
(AE) (P&P)
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"Thanks for the ride" Main Character Emotion Sketch
A friendly pat on the head and a warm smile seals their
friendship.
(AE) (P&P)
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"Go, Now!" Main Character Emotion Sketch
The problem with Baby T is he wants to eat every second of the
day, not unlike Morgan the "beggin' dog."
(AE) (P&P)
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"Baby T" Main Character Sketch
Bob Rafei's character designs greatly improved over the development
of
the Crash Trilogy as evidenced by these original sketches of the
Tyrannosaurus hatchling. Note the chicken-like proportions.
(ND) (P&P)
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"Scuba Crash" Main Character Sketch
Having established that Crash can't breathe underwater in the
previous
Crash games, we needed to give him some serious scuba gear.
(ND) (P&P)
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"Coco and Pura 1" Main Character Emotion Sketch
A shared look of concern.
(AE) (P&P)
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"Coco and Pura 2" Main Character Action Pose
This playful image screams cuteness.
(AE) (P&P)
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"Coco and Pura 3" Main Character Emotion Sketch
Don't we all wish Coco looked at us like this.
(AE) (P&P)
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"The Great Uka Uka" Boss Character Emotion Sketch
Crash 3 reveals the evil force behind Cortex's plan for world
domination, the Great Uka Uka. Aku Aku's evil twin is freed by the
destruction of Cortex's space station.
(AE) (P&P)
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"Cortex Kneels Before Uka Uka 1" Boss Character Emotion
Sketch
With Uka Uka, we needed a presence which would cause Cortex to
cower in
fear.
(AE) (P&P)
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"Cortex Kneels Before Uka Uka 2" Boss Character Emotion
Sketch
These images of Cortex begging for Uka Uka's forgiveness inspired
the
shot design and animation for the cinematic introductory sequence
of Crash 3.
(AE) (P&P)
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"Cortex Kneels Before Uka Uka 3" Boss Character Emotion
Sketch
Honestly, did you ever expect to see Cortex on his hands and
knees?
(AE) (P&P)
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"Lab Assistant as a Pirate" Supporting Character Sketch
In the previous Crash games, we featured numerous iterations of
Cortex's
lab assistant, but never had the opportunity to explain their origin
until
Crash 3.
(ND) (P&P)
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"Lab Assistant as a Wizard" Supporting Character Sketch
These guys are not clones, they are cybernetic
organisms...living flesh
over metal endoskeletons.
(ND) (P&P)
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"Lab Assistant as a Chinese worker" Supporting Character
Sketch
They can't be reasoned with. They can't be bargained with. They
don't
feel pity, or remorse, or fear...much like the Naughty Dog
programmers.
(ND) (P&P)
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"Lab Assistant as a Knight" Supporting Character Sketch
These cyborgs are programmed to blend in with their
surroundings in an
effort to catch Crash off guard.
(ND) (P&P)
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"Lab Assistant as a Mummy" Supporting Character Sketch
Of course, these guys are easily identified by their distinct
proportions
and facial features. And even under the best disguise, those
glasses are
a dead giveaway.
(ND) (P&P)
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"Lab Assistant as an Ancient Egyptian" Supporting Character
Sketch
Could thousands of these guys built the pyramids?
(ND) (P&P)
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"Lab Assistant as a Chinese Guard" Supporting Character
Sketch
And they absolutely will not stop, ever.
(ND) (P&P)
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"Lab Assistant as Arabian Guard" Supporting Character
Sketch
Now that's a knife.
(ND) (P&P)
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"Lab Assistant on Flying Carpet" Supporting Character
Sketch
What would an Arabian level be without flying carpets?
(ND) (P&P)
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"Chinese Dragon Kite" Character Sketch
Is it a kite? Or is it a creature? We can't decide.
(ND) (P&P)
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"Arabian Monkey" Supporting Character Sketch
This tough guy carries a stack of barrels in the game. Spin him
and one of the barrels falls on his head.
(ND) (P&P)
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"Egyptian Monkey" Supporting Character Sketch
This skiddish little guy hides in a series of vases, popping up
just long enough to throw a coconut at Crash.
(ND) (P&P)
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"Dingodile 1" Boss Character Sketch
Joe Labbe asked for a character that's a cross between a dingo and a
crocodile. We thought Joe should be committed. But then character
designer
Charles Zembillas turned this odd mix into something special. We
still
think Joe should be committed.
(AE) (P&P)
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"Dingodile 2" Boss Character Sketch
"Gonna make toast!"
(AE) (P&P)
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"Dingodile 3" Boss Character Sketch
Dingodile's primary weapon is a flame thrower. His monstrous fuel
tank
is filled to the brim, ready to be dispensed on Crash.
(AE) (P&P)
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"Arabian Cocktail Waitress" Supporting Character Sketch
The game's not over unless the fat lady hits you with a
malatov cocktail.
(ND) (P&P)
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"N. Tropy 1" Boss Character Sketch
Since the plot involved time travel, Crash 3 called for a time
traveling boss. The result was N. Tropy, the nefarious and
smug inventor of the Time Twister quantum warp technology.
(AE) (P&P)
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"N. Tropy 2" Boss Character Sketch
N. Tropy's appearance needed to reflect an unhealthy obsession with
time, so he was given a piston-driven, smog generating, time machine
to wear wherever and whenever he goes.
(AE) (P&P)
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"Lab assistant as a frog" Supporting Character Sketch
And you thought this was just an ordinary frog! Using a form of
holographic-technology, Cortex has cleverly disguised his lab
assistants as frogs.
(ND) (P&P)
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"Tiny's Lions" Supporting Character Sketch
If Tiny can't crush Crash, then he'll feed you to his hungry
lions.
(ND) (P&P)
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"Tiny as a Roman Gladiator 1" Boss Character Sketch
One of the popular bosses from Crash 2 makes his return. This time,
Tiny assumes the role of a Roman Gladiator, attempting to crush
Crash or skewer him with his trident.
(AE) (P&P)
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"Tiny as a Roman Gladiator 2" Boss Character Sketch
One thing is for sure, Tiny isn't tiny.
(AE) (P&P)
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"Bandifish" Supporting Character Sketch
By the Jurassic era, the bandicoot emerged from the primordial
ooze as
a fish. Later the bandicoot grew legs and crawled onto land. Three
years ago the bandicoot, bombarded by Dr. Cortex's Evolv-O-Ray,
emerged as the dominant species in video games.
(ND) (P&P)
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"Baby Cortex" Boss Character Sketch
What did Cortex look like as a baby? Here's your answer. Note the
lowercase "n" on his forehead.
(ND) (P&P)
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"Baby N. Tropy" Character Sketch
When you're too preoccupied with time, things never go your way.
(ND) (P&P)
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"Lab Assistant as Highway Patrol Officer" Supporting
Character Sketch
Speed may be enforced by Sheriff Cortex, but these guys are
constantly
slowing Crash down.
(ND) (P&P)
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"Lab Assistant in Hot Rod" Supporting Character Sketch
Who could pass up a high speed race in a turbo charged
automobile?
(ND) (P&P)
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"Eel" Supporting Character Sketch
This is one of the enemies from Crash 3's underwater levels.
(ND) (P&P)
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"Sharky" Supporting Character Sketch
The shark which appears in Crash 3 was actually one of Jason's
first
PowerAnimator models. He built it for the first game, but it didn't
get used until now.
(ND) (P&P)
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"A Few Modifications to My Mechanics" Boss Character Sketch
After his prized mech gets destroyed in Crash 2, N. Gin starts
constructing a superior suit of mobile armor, one that can transform
into a space fighter and dock with a huge weapon platform.
(ND) (P&P)
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Artist
(ND) Naughty
Dog: Art done by Charlotte Francis, Malcolm
Hee, Eric Iwasaki, Erick Pangilinan, Bob Rafei, Jason Rubin,
Rob
Titus, or another Naughty Dog...but never a programmer...we
promise.
(AE) American Exitus: Sketches done by Charles
Zembillas and Joe
Pearson, professional cartoon designers that worked with us to
design the characters, backgrounds, and atmosphere of Crash.
(UCS) Universal Cartoon Studios
Medium
(Oil) Oil Paints
(P&P) Pencil, Pen, and Paper
(Maya) Alias | Wavefront Maya on SGI or NT (PA)
Alias | Wavefront PowerAnimator on SGI
(Acr) Acrylics Paints
(G) Gouache
(P) Painter on NT (PS) Photoshop on NT, Mac,
or SGI
(NPS) Naughty Dog's Proprietary Renderer
(SGI) game backgrounds grabbed from SGI version of
Crash
Bandicoot
CRASH
BANDICOOT |
CRASH 2 |
WARPED |
CRASH TEAM RACING
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