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"Crash Sketch 1" Main Character Emotion Sketch
Naughty Dog wanted Crash to be multi-dimensional in gameplay
as
well as character depth. Crash is not a character based
around one
attribute: "Fast," "Cute," or the like. He has feelings and
emotions.
(AE) (P&P)
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"Crash Sketch 2" Main Character Emotion Sketch
There is at least one place in the game where each of these
emotions, as well as dozens more, are expressed.
(AE) (P&P)
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"Crash Sketch 3" Main Character Emotion Sketch
The player should feel for the main character and understand
his
emotions, not simply guide him through a maze.
(AE) (P&P)
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"Crash Sketch 4" Main Character Emotion Sketch
Crash tends to do this when you're not looking.
(AE) (P&P)
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"Early Crash" Main Character Exploration
We call this one "El Macho Baron." Nobody remembers why. We
do
remember liking the attitude, and the snowboarders stance.
You can
really see the final Crash starting to take shape in this
guy.
(AE) (P&P)
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"Early Crash" Main Character Exploration
Who could have liked this overweight, chestheavy dork. We
did!
This pre-Crash sketch introducted the "big eyes and a mohawk"
look
that the final Crash kept. Naughty Dog called this dude
"Sonic's
fat squirrel cousin."
(AE) (P&P)
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"Early Crash" Main Character Exploration
Now, for the first time, public display of what Crash --
LUCKILY --
didn't look like. Very early, and very ugly. Those are the
only
words we can think of to describe this little pre-Crash. We
refered to him as "the one you want to hit."
(AE) (P&P)
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"Dr. Neo Cortex" Boss Character Sketch
We envisioned Dr. N. Cortex as a madman...literally.
(AE) (P&P)
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"More Dr. Neo Cortex" Boss Character Sketch
The doctor is in.
(AE) (P&P)
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"Dr. Nitrus Brio" Boss Character Sketch
Dr. N. Brio is a foil for Dr. Cortex. Meek to Cortex's
strength,
logical to Cortex's emotional, successful (his inventions
work) to
Cortex's failure.
(AE) (P&P)
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"Brio Monster" Boss Character Sketch
Proof of N. Brio's genius: a potion powerful enough to change
the
fretful doctor into this beast.
(AE) (P&P)
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"Ripper Roo" Boss Character Sketch
The first of Dr. Cortex's subjects, Ripper Roo was also his
least
successful. Ripper Roo's character was created to show the
dangers
of the Cortex Vortex...in a humorous way. He also provided a
great
opportunity to use overlapping action in animation.
(AE) (P&P)
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"Pinstripe Potoroo" Boss Character Sketch
Mr. Mafia...almost. More like the godfather crossed with a
bologna
sandwich: looks the part, but lacks real meat. Pinstripe was
designed shortly after catching the Godfather on cable.
(AE) (P&P)
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"Koala Kong" Boss Character Sketch
A tiny little cute, innocent, lovable koala...after 40 cycles
of
steroids taken at once. We couldn't resist.
(AE) (P&P)
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"Papu Papu" Boss Character Sketch
Papu Papu is the chief of the local tribe of native islanders.
He
is totally unconcerned with the events surrounding his
village.
But don't wake him up. Papu Papu was designed so that we
could
animate jiggling fat, something that interested us on an
intellectual, spiritual, and base humor level.
(AE) (P&P)
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"Tawna" Supporting Character Sketch
This image of Tawna was later scaled back for...politically
now...aesthetic reasons. The original idea: Pamela Anderson
with a
brain. Cool, huh? We thought so, too.
(AE) (P&P)
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"More Tawna" Supporting Character Sketch
We thought you'd like another dose of the good stuff.
(AE) (P&P)
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"Monkey" Supporting Character Sketch
Even supporting characters were designed on paper before they
went
to computer.
(AE) (P&P)
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"Warthog" Supporting Character Sketch
Crash's friend the warthog is far less menacing than most of
the
other island denizens.
(AE) (P&P)
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"Lab Assistant" Supporting Character Sketch
Ever wonder who those dudes are who sign on to staff the mad
scientists' lairs in James Bond movies? Wanted: morally lost
idiot
who has no family to miss and aspires to serve megalomaniacal
master bent on world domination. First to die in trouble. No
escape pod provided. This guy applies for the job.
(AE) (P&P)
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Artist
(ND) Naughty
Dog: Art done by Charlotte Francis,
Bob Rafei, Jason Rubin,
or another Naughty Dog...but never a programmer...we
promise.
(AE) American Exitus: Sketches done by Charles
Zembillas and Joe
Pearson, professional cartoon designers that worked with us to
design the characters, backgrounds, and atmosphere of Crash.
(UCS) Universal Cartoon Studios
Medium
(P&P)
Pencil, Pen, and Paper
(Maya) Alias | Wavefront Maya on SGI or NT (PA)
Alias | Wavefront PowerAnimator on SGI
(Acr) Acrylics Paints
(G) Gouache
(PS) Photoshop on the Macintosh
(NPS) Naughty Dog's Proprietary Renderer
(SGI) game backgrounds grabbed from SGI version of
Crash
Bandicoot
CRASH BANDICOOT |
CRASH 2 |
WARPED |
CRASH TEAM RACING
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